Heroes of Might and Magic 3 guides, strategies, tips and tricks. Heroes 3 Sea Movement Guide Movement at sea can sometimes prove to be more important than movement in land. Might heroes are better with big armies than magic heroes. Every point in Attack and Defense is useful for every creature, while too much Spell Power or too much Knowledge can be of limited use. Sometimes you need a simple spell more than very advanced spells, that need much more power and knowledge to be effective. Are there any good written strategy guides? Hey everybody, I've been trying to learn more about the game, but I like reading much more than I like watching videos, and I'm struggling to find content because everything is in video form. Build Strategy: Turn 1: Guardhouse (needed for everything else) Turn 2: archer tower (for upgrade) Turn 3: town hall Turn 4: blacksmith (needed for barracks) Turn 5: barracks (needed for griffin tower) Turn 6: griffin tower Turn 7: mage guild level 1 (needed for monastery) Community Heroes of Might and Magic series Heroes 3 Strategy Guide (25 posts) (25 posts) (25 posts) Pages: 1 2 This is my favourite topic temps New User temps Registered: Jun 2011 From United States Posted November 27, 2017 Heroes of might and magic III strategy guide - Free download as PDF File (.pdf), Text File (.txt) or read online for free. oNpGn.